The Butcher Method and Scrivener
I wrote a previous article about Jim Butcher’s advice on writing. I attempted to carry out those methods in my latest story, ‘The Edge of Space’. Below are a list of my scenes and sequences. Note that this was a story I had already written. I simply added to it to cover Mr. Butcher’s advice on Scene/Sequence and Action Response.
I used Scrivener to lay out each scene matched with its sequence, color-coding them blue for scene and purple for sequence. In the document notes, I laid out the scene or sequence template. Since this was a previously written story, immediate structural problems became clear. I had almost no reaction to some of the scenes. This meant the reader had no view into Sarge’s feelings or thoughts about what was going to happen next. You can see the results below.
This method works! When I sent the piece off for copy-editing, the response was ‘no structural issues’; a first.
Story Question
When archeologists discover an ancient mystery on the planet of Tangar II, Sarge sets out to retrieve the artifact at the center of the mystery. But will he succeed when a Slug Syndicate ship lays first claim.
Scene
PoV: Sarge
Goal: To get to the planet and start the mission
Conflict: Sarge vs. Doc
Setback: No and Furthermore. Not only does Sarge not get to go down to the planet and start the mission, he now has to take a verbal beat down from the harbor master
Sequence
Emotion: That bitch
Reason/Logic: I’m trapped in an order I can’t refuse.
Reason/Reivew: It wasn’t the first time Doc burned me. I liked her as much as anyone (not that that’s saying much) but she was mean and quick to dole out punishment.
Reason/Anticipation: If I can’t blow up the station, I can at least take it over. (detail plans within)
Choice: Heads to airlock to take his beating.
Scene
PoV: Sarge
Goal: To avoid a suicide mission
Conflict: Doc and Sarge but also between Sparx and Gridder.
Setback: Sarge can’t get past the fact there is a way to succeed. The odds are many in the room won’t survive.
Sequence
Emotion: Frustration
Reason/Logic: Trapped again by loyalty to Doc.
Reason/Review: This is a suicide mission. There’s no way to get the artifact past the slug ship.
Reason/Anticipation: Something in the data catches Sarge’s eye. The Slug wants the Fed shuttle. Sarge wants to use it as leverage. More than leverage, a way to even the odds.
Choice: To go on the mission.
Scene
PoV: Sarge
Goal: To land the shuttle, get the item and leave.
Conflict: Sarge vs. bug drop pods
Setback: No and Furthermore: Bug drop pods show up. The Slug ship traps them in a grapple beam.
Sequence
Emotion: Distraught that Henry died.
Reason/Logic: Armor sensory feeds.
Reason/Review: Remembers his time as a colonist during an invasion and how he fared better than dead Henry.
Reason/Anticipation: The newbies are going to die unless something changes. If they blew the reactor they could escape but would fail the mission. Survival trumps success?
Choice: To go for the artifact.
Scene
PoV: Sarge
Goal: To destroy the Bug’s heavy artillery on the drop pods.
Conflict: Sarge vs. bugs. Sarge vs. equipment.
Setback: Yes but he’s damaged
Sequence
Emotion: Excitement
Reason/Logic: He’s damaged. His suit isn’t quite up to snuff
Reason/Review: Recap of how they got there.
Reason/Anticipation: Thrill of battle.
Choice: Whether to put the shuttle in danger or just go retrieve the thing. Decides on the safety of Doc and the shuttle. Leaves to get item.
Scene
PoV: Sarge
Goal: To he, his squad, Cassandra, and the artifact back into the shuttle
Conflict: Sarge vs. bugs
Setback: Yes But. Sarge loses his squad and takes damaged but gets the artifact into the shuttle.
Sequence
Emotion: Anger
Reason/Logic: Cassandra is at the controls, he’s injured.
Reason/Review: None really.
Reason/Anticipation: We’re gonna die
Choice: No choices and thus a weak sequel
Scene
PoV: Sarge
Goal: To get the shuttle away from the base and to the Dawn.
Conflict: Doc vs. Sarge. Sarge wants to drop the artifact
Setback: No and furthermore: Not only do they not get away but they get capture by the slug ship
Sequence
Emotion: Resignation
Reason/Logic: They’re trapped in the tractor beam with no way of escape.
Reason/Review: Maybe move Green Dawn stuff here.
Reason/Anticipation: We’ll be eaten by the slugs.
Choice: To blow up the ship
Scene
PoV: Sarge
Goal: To blow up the shuttle
Conflict: Sarge vs. Cassandra
Setback: No and furthermore: Arty blocks them from blowing up the ship. Feds arrive.
Sequence
Emotion: No regrets
Reason/Logic: In prison
Reason/Review: People die on the frontier but planets don’t disappear that often.
Reason/Anticipation: I’ll be executed, no way around it.
Choice: To kill Gridder before the Feds execute Sarge by airlock.
by
There are 6 Comments to "The Butcher Method and Scrivener"
Thank you for this!
Very nice to see it laid out in Scrivener. I am a visual person, so this makes a lot more sense to me the the original article–at least in terms on how to apply to my own writing======>off to re-assess my WIP
The problems in the original version really popped out when I put it in Scrivener. It’s a great tool for organizing and research.
[…] http://www.rkathey.com/148/the-butch-method-my-first-attempt […]
I love Scrivener! Nice article. I haven’t used it this way before, but with my next novel I may give it a try.
[…] Jim Butcher’s Scene and Sequence […]
The back link above is a very good one with many useful links to plotting methods. I highly recommend it.